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P6-2I solution: • Melonless 20 Cobs (P6-2I) | Survival Pool ... People did it before: • Видео from J.S No ice lost + 500 suns gained = Perfect run?? Sequence: S6: PPDD | PPDD | PPDD | PPDD | IPP-PP (6 | 6 | 6 | 6 | 12) After cobs shoot thier bullets, they need 34.75s to recharge. We follow PPDD 4 times which last 24s, we have to do something else with 4 cobs remaining in 10.75s. Put coffee bean on the ice-shroom when you see the delay cobs is about to hit the ground and then pre-cob to kill diggers and zombonies, shoot another pair of cobs to kill the most zombies after they are unfrozen, it lasts 12s... Pogos sometime can still survive the cob in IPP-PP wave, the slanted cobs should kill all pogos in the 3 row radius you shoot in but the normal cobs have normal cob mechanics and only kill 2-3 rows of pogos depending on the pogo's position. It happenned in 2:47 when a pogo still survive the cob. With this solution, i have to use 5 ices with 3 ices for wave 5, 14 and 19 because of the sequence, one ice to freeze gigas in wave 9 and the last one to prevent ambush zombie. I dont have to stall gigas in wave 9 and 19 because cobs will rechanged whenever i want