У нас вы можете посмотреть бесплатно Jiggle Physics in Godot или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Here’s how you can add secondary animation movement dynamically to your characters in your Godot game! Jiggle Physics can be used for a wide variety of appendages such as hair and clothing as well. Written Guide: https://codernunk.com/tutorials/godot... COMPLETE 3D character modeling guide: • COMPLETE 3D Character Creation Guide ... ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🌐Written tutorials, news and more: https://codernunk.com 🎮Discord: / discord 🦋Bluesky: https://bsky.app/profile/codernunk.bs... ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Video Chapters: Intro: 00:00 How do Jiggle Physics Work?: 00:29 Animating Jiggles Directly into Your Animations: 02:26 Softbody or Rigidbody Simulations: 06:03 Using Rigged Bones for Jiggle Physics: 07:04 If You Don’t Want Too Many Jigglebones in Your Scene: 11:07 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Addons used: Jigglebone: https://github.com/yaelatletl/godot-j... Jigglebone (without editor feature): https://github.com/TokisanGames/godot... Wigglebone: https://github.com/detomon/wigglebone Wiggle Bone (Blender): https://blenderartists.org/t/wiggle-b... ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ The Code Used: ### jigglebone_init.gd ### extends Skeleton3D const JIGGLEBONE_SCENE = preload("res://addons/jigglebones/jigglebone.gd") @export var jigglebone_config: Array[JiggleboneConfig] func _ready(): for i in get_bone_count(): var bone_name = get_bone_name(i) for cfg in jigglebone_config: if bone_name.contains(cfg.name_pattern): var jigglebone = JIGGLEBONE_SCENE.new() jigglebone.name = "JiggleBone_" + bone_name jigglebone.bone_name = bone_name jigglebone.stiffness = cfg.stiffness jigglebone.damping = cfg.damping jigglebone.forward_axis = cfg.forward_axis add_child(jigglebone) ### jigglebone_config.gd ### class_name JiggleboneConfig extends Resource enum Axis { X_Plus, Y_Plus, Z_Plus, X_Minus, Y_Minus, Z_Minus } @export var name_pattern: String @export var stiffness: float @export var damping: float @export var forward_axis: Axis = Axis.Z_Minus ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Video Sources: https://pixabay.com/illustrations/roa... https://cdn.pixabay.com/video/2021/01... https://cdn.pixabay.com/video/2022/03... • Verlet Integration • Verlet Integration for Physics Simula... • Writing a Physics Engine from scratch • 5. Follow Through & Overlapping Actio... • Create and transfer cloth simulation ... • Xenoblade Chronicles 3 - Before You Buy • Super Smash Bros. Ultimate - All Char... • Super Smash Bros. Ultimate - All 87 F... #godot #blender #gamedev #gamedevelopment #3dgames