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👉Support me here: / halbotstudios 🎮Get my assets here: https://www.fab.com/sellers/HALbot%20... 💬Join the Discord and showoff your work here: / discord Important Links: High Quality FREE Textures: https://polyhaven.com/ https://ambientcg.com/ Materials/Textures used: https://ambientcg.com/view?id=Wood028 https://polyhaven.com/a/grey_plaster https://ambientcg.com/view?id=Metal057C https://ambientcg.com/view?id=Metal048B https://ambientcg.com/view?id=Tiles074 https://polyhaven.com/a/fine_grained_... Addons I use: ZenUV UV Packmaster Blender to Unreal In this part of the Modular Asset Creation series, we export our modular meshes from Blender and import them into Unreal Engine 5.7, setting everything up for fast iteration and reuse. I walk through the import settings I personally use for modular environment assets, then build a simple but powerful master material that lets us control: -Texture tiling -Texture position and rotation -Color tint -Brightness and contrast All through material instances, so you can quickly adjust the look of your environment without touching the base material. We’ll also talk about: -Best practices when importing modular meshes into UE5 -How to keep materials flexible and reusable -Finding high-quality free PBR textures from sites like Polyhaven and AmbientCG -Setting up a clean workflow that scales as your project grows This tutorial is ideal for environment artists, indie developers, and Unreal Engine users looking to build efficient, modular environments with a clean Blender → Unreal pipeline. Timestamps: 00:00:00 - Blender: Export Preparation 00:07:45 - Unreal Engine: Project & Level Setup 00:13:26 - Layout & Scene Building 00:23:43 - Materials & Textures 00:47:31 - Advanced Tiling & Final Polish 00:58:18 - Outro #Blender #UnrealEngine5 #environmentart Blender modular assets, modular hallway tutorial, Blender to Unreal Engine, UE5 modular workflow, Resident Evil inspired environment, modular kitbash UE5, UV unwrapping Blender, texel density tutorial, PBR textures free, CC0 textures for games, Substance Painter game texturing, Blender export to UE5, grid snapping Unreal, pivot settings Blender, environment art tutorial, game environment workflow, tiling textures UE5, trim sheets UE5, modular wall kit, door frame modular, interior environment UE5, level design modular, horror environment design, Blender game dev tutorial