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In this video, I'm gonna show you where you can find all recipes that you can use to add more attributes to your character. ------------------------------------------------------------------------------------------------ Eachrecipe you find in this video will be in each "Shelter". You will need to activate "Shelter Loundspeaker" to clear the zombies in the Shelter About Central Processing Unit Location Each time you first activate each "Shelter Loundspeaker" you will get 1 "Central Processing Unit". And after you clear 1 Shelter, you will find 1 more "Central Processing Unit" inside each "Shelter". (There are a total of 9 Shelters in all) Moreover, you will find 1 more "Central Processing Unit" in the "Immortal King Tomb" in the "The Pinnacle and The Abyss" area. (More infor. will in this video: • [Dysmantle] Immortal King Tomb - "The Pin... ) Thus, you can take at least 19 "Central Processing Unit" ------------------------------------------------------------------------------------------------ 0:00 – Intro 0:13 – Roasted Carrots (Melee attack delay +5%) – Shelter at “Sunburn Desert Area” 2:11 – Tortilla (Damage deflect +2.5) – Shelter at “Hedgefield Area” 3:24 – Green Salad (Max Hit Points +5) – Shelter at “Everglade Area” 4:24 – Chili Dogs (Max Hit Points +5) – Shelter at “Arcturus Area” 6:45 – Oven Salmon (Fishing speed +50%) – Shelter at “Borealis Area” 8:20 – Mushroom Pie (Critical hit Damage +12.5%) – Shelter at “Frore Area” 10:16 – Mushroom Risotto (Running speed +2.5%) – Shelter at “Vulcan Area” 11:31 – Fried Cactus (Melee attack speed +4%) – Shelter at “Polaris Area” 13:57 – End ------------------------------------------------------------------------------------------------ Part I: • [Dysmantle] All Cooking Recipe Locations (... Part II: • [Dysmantle] All Cooking Recipe Locations (... Part III: • [Dysmantle] All Cooking Recipe Locations -... #TNQDAT #TNQDATChannel #Central Processing Unit #Dysmantle #Recipe #ShelterLoundspeaker #Shelter #cook #Meleeattackspeed #Runningspeed #CriticalhitDamage #Fishingspeed #MaxHitPoints #Damagedeflect