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This video contains four matches I had with the recently released LV1 F90 on Gundam Battle Operation 2. It is a 700 cost general with incredible aerial mobility, a very small hitbox, incredible melee damage, great stagger accumulation, alongside access to a skill which grants buffs once your HP falls low enough. It suffers from having just average boosting speed, only one instant stagger, short melee reach on account of its short stature alongside the OS Amuro Ray skill only lasting for 60 seconds. I hope that you enjoy watching! Its primary weapon is a beam rifle with 2700 power, 6 ammo, 4 seconds cooldown, 12 seconds reload, 0.77 seconds swap time, 400m range and 20% stagger value. This has short cooldown, fairly high damage per shot and long range, making it overall quite an excellent instant stagger choice. Its primary melee weapon is a beam saber with 2900 power, 2.5 seconds cooldown, 0.5 seconds swap time and 80% combo modifier. This has short reach, but it can do excellent damage in two swing combos. Its first sub weapon is a head vulcan gun with 130 power, 30 ammo, 600 RPM, 5 seconds reload, 0.5 seconds swap time, 200m range, 1300 DPS and 7% stagger value. This has high DPS and can stagger in just 1.5 seconds, making it an excellent way to stagger enemies while boosting around. Its second sub weapon is a rapid fire beam rifle with 700x3 power, 12 ammo, 0.8 seconds cooldown, 10 seconds reload, 0.77 seconds swap time, 350m range and 20%x3 stagger value. This can only fire 4 times before needing to reload, but it has high DPS, a generous ASL radius and pretty decent stagger accumulation. If you need to deal some midrange DPS, this is your go to tool, but it can also be useful for staggering too. Its third sub weapon is a dual wield beam saber with 2700 power, 2.5 seconds cooldown, 0.5 seconds swap time, 100%x2 neutral swing modifier and 150% downswing modifier. This has longer swap time than the single saber, but it has ridiculous damage potential. The neutral swing is a thrusting motion with both sabers, while the downswing is a lunging swing with both sabers that is very easy to hit with. This is where your big damage potential comes from, hitting with the neutral swing with these can do tons of damage. The downswing does less damage, but it is easy to confirm off of a stun. After the OS AR skill activates, you can use this downswing while mid-air. Its fourth sub weapon is a shield with 5000 HP, 2000 power and 0.33 seconds swap time. Equipping this will cause your MS to hold the shield in front of it, making it harder for enemies to hit you. You can swing the shield like a melee weapon too, this does 2000 damage no matter what. If this shield swing connects with an enemies melee swing, it will parry their swing and knock them over. After it breaks, it cannot be used until you respawn. The LV1 F90 has 21000 HP, 25 beam/ballistic resist and 28 melee resist. It has pretty low HP for a 700 cost general, lower than even the Nu Gundam, but it makes up for this by being really small. It is much smaller than suits like the Nu Gundam or Unicorn Gundam, so you can avoid taking damage in the first place because you are so hard to hit. It has no buffer skills, but benefits from having LV2 Emergency Evasion, LV1 Fall Prevention Program and LV1 Maneuver Armor. In terms of mobility it has 140 walking speed, 220 boost speed, 70 thrust and 81 turning speed. It is really speedy, not having super high boost speed or thrust reserves, but it feels really nice to control, it strafes left, right and backwards at 90% speed for example. It has LV2 Flap Booster, LV4 Flight Control and LV3 Forced Injectors for mobility boosting skills. It also has a new skill called LV1 OS "TYPE AR", which activates for 1 minute after falling to 80% HP. While activated, you gain LV1 Aerial Melee, LV1 Tactical Boost, LV3 Emergency Evasion, LV4 Forced Injector, 225 boosting speed, 2x normal thrust recovery speed, 100% strafing speed alongside taking 20% less stagger accumulation. The effects wear off after one minute, and the skill cannot be reactivated until you respawn. In conclusion, I feel that the F90 is quite a lot of fun. It has a simple but highly effective loadout, paired with a very small frame and amazing skills. It is really fun to be able to fly around constantly in 700 cost, playing in ways that were not possible before, except for those using the Xi Gundam or Hi-Nu Gundam. It doesn't have a kit loaded with staggers or anything, so you need to rely on its amazing aerial mobility, small frame and juiced melee damage to get stuff done. It is a little unfortunate that the shield HP is so low, that Tactical Boost doesn't get much use over Flap Booster, and that the OS AR skill only lasts for one minute, so maybe those will be addressed in some future buff. Thanks for watching! Music used: Armored Core: Formula Front, Fake Facer International Dynasty Warriors Gundam 2, A Good Thing Is Possible