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The Victoria 3 War System

You may like it, you may not, but there was a better way. People argue about how much they hate it, as I certainly have, or how much they love it, but not many people talk about a compromise that would have satisfied both sides. The best of both worlds. A way you could automate wars if you wanted to, OR micro every unit if you wanted to. To provide the economy, diplomacy and politics that singleplayer-oriented people wanted, while giving the tryhard multiplayer community units to throw at each other in epic Great Wars. If we take a trip down memory lane back to 2019, we might find to our surprise that this was essentially what people were asking for. The main point of this video is to argue for the compromise, but it also touches on many of the other aspects surrounding Victoria 3's war system. Some of the arguments for it, the history of Victoria 3's development, and the fact that it was difficult for Paradox to make. I also explain where I come from; the Victoria 2 multiplayer community, and why this matters. We weren't listened to, but we should have been. At the end, I show that (either intentionally, or unintentionally) One Proud Bavarian's “crackpot theory” video worked wonders as a Public Relations stunt to convince people to support the radical, experimental new war system. Gaku's Victoria 3 video:    • Designing Victoria III   Links to all evidence used in order of appearance: “Evidence? No.”: https://www.reddit.com/r/victoria3/co... Prussia playthrough by the devs:    • Finally, a REAL Country - Victoria 3 ...   All Victoria 3 dev diaries including dev responses to questions: https://vic2.paradoxwikis.com/Develop... Discord Q&A transcript from December 2021 including the “people skills” answer: https://forum.paradoxplaza.com/forum/... Victoria 3 lead designer confirming no in-game multiplayer chat: https://www.reddit.com/r/victoria3/co... Victoria 3 suggestions thread, paradoxplaza, 2019:   / what_do_we_want_from_victoria_3   Johan Andersson (Main designer of Victoria 2) confirming original Victoria 3 project in 2014:   / 1508785289447235596   Victoria 3 lead designer confirms when Vic3 was being developed:   / irrf5qi   Discord Q&A transcript from September 2022 including Mikael Andersson explaining the difficulties of making the Vic3 war system: One Proud Bavarian “crackpot theory” Victoria 3 war system prediction video, May 26 2021:    • Victoria 3 Warfare Will Be Totally Di...   “And then there's the ones that actually craft well-made arguments” post:   / am_i_wrong_for_liking_this   00:00 Introduction 01:35 Overview of Vic2 & Vic3 War Systems 03:37 Addressing the main reason for the change 06:04 Improving Vic3 war within its own limitations 07:31 A Defence of Victoria Multiplayer 12:21 Introducing the Comprimise with Gaku's Video 16:24 What the redditors used to want 19:09 Vic3 Development Timeline Tangent 21:30 Diagnosis: AI Issue 22:57 The Priorities of Victoria 3 25:04 DLC 26:37 The Obvious Compromise 29:50 Soy Rage 31:31 Outro Channel membership link:    / @spudgunofficial   Second channel for stream archives:    / @thespudgunarchives   Patreon:   / spudgunofficial   Discord (you can find links to Victoria 2 multiplayer communities):   / discord   Twitter:   / spudguno  

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