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http://www.longplays.org Played by: Ironclaw Ironclaw's YouTube channel: http://tinyurl.com/iamironclawsub The player takes the role of Donald Duck, whose job is to earn money so that he can buy playground items for his nephews. To do this, Donald can get himself a job in any of four different work places. Each job shift lasts from one to nine minutes, as the player wants, in which time Donald has to earn as much as he can. I played the C64 version 20+ years ago and it was fun. THIS Amiga version however is really bad. Things are moving much slower, especially when paying for stuff. Didn't matter if I played this on a stock Amiga 500 or an expanded Amiga 1200, it run at the same sloooow speed. Too bad they went with this lame Sierra engine. This game could have been sooo much better on the almighty Amiga. Waiting during the intro for the game to start itself without pressing any keys to skip to the game faster will skip the difficulties section and Donald will come walking out of the bottom right corner and have the message displayed at the bottom "Donald wants to build a playground...". I however wanted to pick difficultly so I pressed enter, and after walking into the difficulty of my choice, he will instead pop up in the middle of the bottom screen, BUT no text displayed this time, not even if I picked the easiest difficulty. Guess they forgot to add that. I first thought that if someone picks a higher difficulty, the game would think they've played it before and don't need to remind the player about what Donald wants to do. But yeah, doesn't compute when it doesn't show even at the easiest difficulty. The 3 difficulties controls the speed (only during work), amount of money you get when working and also the prices in the store. I went with Advanced for more speed to get more of a challenge and a bit more realistic prices. Instead of an item costing like $0.25 on Beginner, it now cost $2.99. I start out by using the mouse cursor to move around, to to show it can be done, but after that I use the cursor keys as it's more convenient. As I don't set mouse much, I wanted to hide it by moving it to the bottom left or right corner of the screen, but 2 pixels of it would still show, so I let the whole cursor show instead in the right side of the screen, in case you were annoyed by it being there all the time :) After 50 seconds (on this difficulty anyway) a train will pass by when working in the Toys factory. I wanted to show how items would fall if I didn't secure the stuff before the train came, but not lose all the money for the toys I've already put into the right places, so I timed it so just one toy would fall. During the Produce section, I missed one on purpose to show what happens, and put one in the wrong box, to again show what would happen. The Train Deport part was the hardest on this difficulty. There was not enough time to get to the right lever and switch it if I waited for the text to show me where the train would go next. Only way for me to make any of the destinations in time was to play in advance to know in what order it goes to the different places, as it was always the same (maybe not after a game restart), so I could go to the next right lever before it even showed the next place it was going to go to. During practice I could only pick up one item and had to pay for that before I could pick up another item (maybe the first purchase is limited to 1 item only?)... so when I went to play and record and picked up my first item and payed for it, I then wanted to show would happen if I tried to pick up more than one item, but was surprised that NOW I could pick up several (max 3). I was soooo not looking forward to buying each item one by one with this slow speed, especially as he leaves the store every time he's bought something. I found myself in a situation during testing where I picked up an item I couldn't afford, and I can't leave the store until I've payed for what I grabbed, good thing they can be put back. A bit weird Dewey is alone on the playground. Where's Huey and Louie? - Disclaimer: Most videos by World of Longplays use SaveStates!