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Hey Prismaticult! In today's episode of 5-Minute Materials we're looking at the Sine and Cosine Nodes! These node are essential in creating animated textures and can provide the basis for a TONNE of shader-based effects including fluctuating brightness, crazy patterns, remapping values/gradients, creating vertex displacement animations and MUCH much more. I also want to give a shout out to our latest Patron ~Griblet~ (Isaac) who is an amazing 2D artist dipping their feet into the 3D world. (Links to their work SOON) ------------------------------ Discord - / discord Patreon - / prismaticadev Twitch - / prismaticadev Twitter - / prismaticadev ------------------------------ Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)