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Dam Battlegrounds Trios — and this one’s a perfect example of how a raid can turn into a decision-making drill fast. We dropped in with one clear objective: fight the Matriarch. That was the mission, and the intention was simple — avoid unnecessary player contact if we could, and if we did run into Raiders, we’d rather team up than turn it into a bloodbath. When we got eyes on the Matriarch area, we could see other Raiders already engaging her… but right away something felt off. The same group firing on the Matriarch also looked like they were involved in PvP on the side of the mountain, and there were multiple teams orbiting the area. It was hard to tell who was here for the boss and who was here just looking for kills. And that’s where Dam Battlegrounds gets dangerous: you can be doing “PvE business,” but you’re standing in a place where third parties stack up quickly, lines of sight get messy, and the raid becomes less about aim and more about information. Unbeknownst to us, while we were watching the chaos ahead, Raiders showed up beneath us — right in between us and the Matriarch fight. We were in a vulnerable position, and the worst part wasn’t even the angles… it was identification. In trios, the moment you add even one “friendly” group to the equation, it can become impossible to keep track of who is who when a third team starts shooting. There are no indicators. People move, rotate, disappear behind terrain, reappear in different cosmetics, and suddenly you’re one bad assumption away from either: shooting the wrong person, or hesitating long enough to get deleted. With too much PvP already happening around the Matriarch, we made a call: if anyone rolls up into our space, we’re treating it as a threat and handling it immediately. Not because “everyone is untrustworthy,” but because in that environment, uncertainty is lethal — and hesitation creates openings you can’t afford. In the end, we chose to extract instead of forcing the Matriarch fight. We didn’t get what we came for… but it was still a solid raid because the bigger win was making the right call under pressure: recognizing when the battlefield is too muddy, when the mission has become too expensive, and when staying longer is basically volunteering to be third-partied. Questions for you: In a Matriarch zone with multiple teams, what’s your personal rule — team up, hold distance, or KOS? At what point does “co-op energy” become “too much confusion to manage”? Would you rather miss the boss entirely… or risk everything trying to force it? What’s harder in trios: winning the fight, or keeping identity straight when everyone collapses into one area? #ArcRaiders #DamBattlegrounds #Trios #Matriarch #ExtractionShooter #PvE #PvP #SituationalAwareness #TacticalDecisionMaking #RulesOfEngagement #GameSense #RaidStory #TeamPlay