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I tried playing Lucky Dip on a weekend to see if I get more people. The room gets as full as six people (and then a disconnect before the race begins, so you won't see it) but thins out fast. So I think Lucky Dip doesn't get packed the way races are because people bail out on a whim. My best guess is that few people like all five modes enough to stick around for long--the moment a match of a certain disliked mode ends, they leave. Match #1 Battle Race Galactic Parade Gilius In a Battle Race, you always have to stay alert no matter how far ahead you are. There may be no Swarms to catch you, but you can still get caught by a wayward Blowfish and eliminate yourself from the match. or, in this case, fly too high over the Transform Ring. Also, that glitch where the road doesn't appear rears its ugly head. It's a good thing the race ended before that happened--though since you lose a life when you fall, the results would've been the same. Match #2 Battle Race Rogues' Landing Reala This didn't last long. My opponent, wolf999, got the first strike, but I got the second...and third...and it seems that they made the same mistake I did in Galactic Parade and missed the Transform Ring. Those things can be pretty mean, and they just sit there helping anyone who drives through them! Match #3 Battle Arena Rooftop Rumble Vyse This is the longest of any of the matches in this video. Or in this session. We have a five-person Battle Arena in Rooftop Rumble, which personally is the most standard stage in Battle Mode. That being said, without a reliable on-screen map, it's still very difficult to figure out where everyone is, and Drones are totally useless here as they follow seemingly random paths. Sonic was idle for a moment, so I avoided attacking him, though once he started moving on his own, all bets were off. Joe Musashi was camping, so I struck him when he was too busy looking elsewhere. By the way, in Battle Races and Battle Arenas, you can tell how much HP an opponent has through the color of his or her icon: White = 3 Yellow = 2 Red = 1 Ghosted players have no icon, and they also don't appear on the GamePad map. Match #4 Boost Race Sanctuary Falls Pudding This is my first time doing a Boost Race on Sanctuary Falls. Looks like I didn't perform too badly. Much better than I thought, in any case, considering I'm terrible at the second lap. (Can you risk-boost off the Eggrobos?) Speaking of which, this is the only course in the game I can think of where a plane path crisscrosses itself. There doesn't seem to be anything preventing you from just turning a sharp left at the first crisscross to do an extra-short lap. What happens when you try it?