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29 is usually played by four players in fixed partnerships, partners facing each other. 32 cards from a standard 52-card pack are used for play. There are eight cards in each of the usual "French" suits: hearts, diamonds, clubs and spades. The cards in every suit rank from high to low: J-9-A-10-K-Q-8-7. The aim of the game is to win tricks containing valuable cards. The values of the cards are: Jacks 3 points each Nines 2 points each Aces 1 point each Tens 1 point each Other cards (K, Q, 8, 7) no points This gives a total of 28 points for cards. In some versions of the game, the last trick is worth an extra card point, for a total of 29: this total explains the name of the game. Most players nowadays do not count the point for the last trick, but the name of the game is still 29, even when playing this version with only 28 points. Traditionally, the Twos, Threes Fours and Fives discarded from the full 52-card pack are used as trump indicators: each player takes a set of these cards, one of each suit. The Sixes are used to keep score: each partnership uses one red and one black Six for this purpose. The Play The player to the dealer's left leads to the first trick; players must follow suit if possible, and the winner of each trick leads to the next. Initially the trump suit is unknown to the players other than the bidder. The first player who is unable to follow suit must ask the bidder to declare the trump suit; the bidder then shows the trump indicator card to everyone. If the bidder is the first player unable to follow suit, he must declare what suit is trumps at that point. A player unable to follow suit may play any card; there is no obligation to play a trump, even for the player who required trumps to be declared. Starting from the trick during which the trump suit is declared, each trick is won by the highest trump in it, or by the highest card of the suit led if it contains no trumps. At any time after the trump has been declared, a player who holds both the King and Queen of trumps in hand can declare them immediately after he or his partner has won a trick. This combination is called 'Royals', or a 'Pair'. Note that a player who originally held the King and Queen of trumps cannot declare them if one or both of them has already been played, and that they can only be declared after the declaring side has won either the trick during which trumps were declared or a later trick. If the Pair is declared by the bidder or his partner, the effect is to reduce by 4 the number of card points they require to fulfill their bid, subject to a minimum of 15; if an opponent of the bidder declares a Pair, it increases the number of points required by the bidding side by 4, subject to a maximum of 28 (assuming there is no point for the last trick). Scoring When all eight tricks have been played, each side counts the card points in the tricks it has won, the winners of the last trick adding an extra card point. If the bidding side took at least as many card points as they bid, adjusted for a declaration of a Pair if appropriate, they win one game point; otherwise they lose one game point. The score of the team playing against the bidder does not change. Each side keeps score using a red Six (known as nali or red chaka) and a black Six (known as kala or black chaka), from the cards not used in the game. These are arranged to display either a number of red pips, representing a positive score, or a number of black pips, for a negative score. At the start of the game no pips are showing. If the bidding side wins, they expose one extra red pip or (if they had black pips showing) cover one black pip; if they lose they expose a black pip or cover a red pip. The game is won by the first team to reach a cumulative score of plus 6 game points, shown by six red pips. It also ends if a team reaches minus 6 game points (six black pips), thereby losing the game. Variations Sequence of play In some regions 29 is played counter-clockwise. In this case it is the player to dealer's right who bids first and leads the first card. Also, some play that the bidding and play are begun by the dealer. Last trick It has already been mentioned that some players score an extra point for the last trick, though most do not. With the point for the last trick, the highest bid possible is 29, which explains the name of the game. Those who play without the point for the last trick, so that the highest score is 28, sometimes explain the name 29 of the game by saying that it is the total of the numbers of points required by each team to succeed. For example if the bid is 16 and there are 28 points in play, the opponents need at least 13 points to defeat the bid, and 16+13=29.