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In this video, I decided to upload a longer part of my run with minimal overall edits and not cut out the bad parts, just to show what sort of stuff could happen throughout the run. In addition to that, I'd like to mention the reason for posting my level cap runs in the first place was merely to act as a journal, therefore I decided to reduce production value (i.e. in-video captions and editing) into it (not that I did a good job with them to begin with lol) so as to not burn myself out from what I want to do in the first place, which is, again, just to document my runs. With that said, from here on out, most of the build talking points will be placed in the description. Anyway, to get started, before I, myself, reached level cap, I watched countless full level cap runs to better understand the enemy scaling, survivability mechanics, energy sustain, and other finer aspects to achieve level cap. This is also why I wanted to post a slightly longer version of my level cap run, in order to provide others with what it looks like reaching level cap. Note that I believe myself to be more or less an average player, which just goes to show that you don’t need to be some sort of pro to achieve level cap since it’s mainly just perseverance to do the exact same thing hour after hour anyway. In this particular level cap run, I’m running Mirage with Silence subsumed in Void Cascade Steel Path. I personally really like Silence as it greatly helps with CC. In addition, with Mirage’s already powerful kit, there was no need for further damage boosting abilities, hence why I opted for Silence. Not to mention that Mirage is known to be pretty squishy, and again, I’m not that good, so more survivability from Silence's CC is appreciated. You also may have noticed that I don’t run Flow on my Mirage, that’s because I really like the dual augment setup for her clones and Eclipse, so I get my energy max from Archon Shards instead. In addition to that, pretty much the other mods are non-negotiables for the build I’m after. As for arcanes, Molt Augmented is a no-brainer for endurance runs, as for Arcane Fury, I just went with it for the heck of it. I would have gone with Arcane Energize (because the energy economy of Mirage gets rough at certain times), but I only got it on Rank 1 so... For my Falcor setup, I was honestly surprised with its performance, as I myself didn’t expect it to be hitting that hard especially for level cap… must be the power of Mirage, I guess. Though my Falcor build had a CC, CD, Cold riven, I only needed to add toxin for Viral damage. This, however, is unnecessary, since my Epitaph is built for Viral priming anyway. With that said, for a rivenless Falcor setup, I would have replaced my riven with Sacrificial Steel, then Toxin for extra Electricity (which is pretty much a flex slot at this point). As for my Epitaph build, in addition to Viral, I also built Magnetic on it for the Thrax. For arcanes, I found Arcane Fortifier to be the best choice for overguard, which is essentially another layer of survivability. For companions, I went with Diriga, just because I really love having Guardian. I didn’t opt for my Panzer, since I found myself dying quite frequently. Whereas with a sentinel, I’ve been saved by Guardian more times than I can count. That ends my yapping. Thanks for stopping by!