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-----------{READ THE DESCRIPTION}----------- The Legend of Zelda: The Wind Waker (ゼルダの伝説 風のタクト), is an action-adventure game and the tenth installment in The Legend of Zelda series. Developer(s): Nintendo EAD Publisher(s): Nintendo Director(s): Eiji Aonuma Producer(s): Shigeru Miyamoto, Takashi Tezuka Writer(s): Mitsuhiro Takano, Hajime Takahashi, Eiji Aonuma Composer(s): Kenta Nagata, Hajime Wakai, Toru Minegishi, Koji Kondo Platform(s): GameCube, WiiU Release date(s): [JP] December 13 2002, [NA] March 24 2003, [EU] May 2 2003, [AUS] May 7 2003 Genre(s): Action-adventure Language: English Played on Wii The control scheme of The Legend of Zelda: The Wind Waker is largely unchanged from that of Ocarina of Time and Majora's Mask. Link's basic actions of walking, running, attacking, defending, and automatic jumping at ledges are retained. Link also uses the control system introduced in Ocarina of Time that allows him to "lock-on" to an enemy or other target. An addition to this basic control scheme is the ability to parry. When Link is locked on to an opponent and not actively defending, certain attacks by the opponent will trigger a visual cue, a vibration of the controller, and a chime. Attacking at that point causes Link to dodge or parry then counter-attack from the rear or while leaping over the foe's head. This tactic becomes crucial for defeating armored enemies or bosses. The new art style used in The Wind Waker gives Link eyes that are much larger and more expressive than in previous games. This allows Link to focus his gaze on approaching enemies or important items. For example, if Link needs to solve a puzzle by lighting a torch to set a distant object on fire, his eyes might turn to look at a nearby stick, giving a hint to an observant player on how to proceed. As with all Zelda games, The Wind Waker features several dungeons—large, enclosed areas. Link battles enemies, collects items, and solves puzzles to progress through a dungeon, fighting a boss at the end. To complete a dungeon, Link primarily uses a sword and shield. Other weapons commonly used by Link include a bow and arrow, hookshot, skull hammer, a boomerang, bombs, and a grappling hook. Certain enemy weapons can be picked up and used, a feature new to the Zelda series. The Wind Waker, like most Zelda games, includes many side-quests, such as the Nintendo Gallery. When Link is in the Forest Haven, he can use a Deku Leaf to glide to a cylindrical island with a hatch containing the sculptor Carlov and his gallery. Once Link obtains a color camera called the Deluxe Picto Box, he can take pictures of non-player characters and enemies, which Carlov uses to sculpt figurines. There are a total of 134 figurines to collect, but Link can only hold three pictures at a time. After completing the game, the player can replay it with minor modifications: Link starts with the Deluxe Picto Box, making the Nintendo Gallery side-quest easier to complete; Aryll wears a maroon dress with skulls given to her by pirates; Link can understand the Hylian language; and Link wears his blue crawfish outfit, as in the beginning, throughout the game, instead of the traditional green tunic and cap. Another side-quest present in all Zelda games (except The Legend of Zelda, The Adventure of Link, Phantom Hourglass and Spirit Tracks) returns, which is the collection of Heart Pieces, which increase your total health when you collect a certain amount of them. The Wind Waker also includes Treasure Charts, which are scattered throughout the Great Sea. The player can find these maps and recover them, then search for whatever is charted on the map. Treasures include Rupees, Pieces of Heart, and other various charts such as the "Big Octo Chart" and the "Island Hearts Chart". If the game is connected to a Game Boy Advance using a link cable, a second player can use it as a "Tingle Tuner" in order to control Tingle.