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Wukong`s Journey Impossible FULL Walkthrough In this video, I will be going through all the new Kingdom Rush Alliance levels from the Wukong`s Journey DLC while playing on Impossible difficulty. I will be mainly relying on the new tower - Bamboo Masters, to do the heavy lifting as it`s the newest tower within the DLC. I will also be showcasing the new hero, Sun Wukong, so you can see his capabilities and potential. I hope my guide was of use, and if you found it helpful, please make sure to leave a like as it`s heavily appreciated. Now, here is a brief review of the DLC in case you somehow happened to read the description: For starters, this is the biggest content expansion Alliance has gotten since it`s release and it`s not even remotely close. Coming at 5 very distinct and unique stages with extremely cool environmental changes which each makes the levels extra memorable and also features over 25 new enemies, which ensures a diverse and spicy gameplay. The difficulty leans a little on the more difficult side, but there are still levels like Starving Hollow, which I admit are harder than what was at display within this DLC. The new hero, albeit not Saitam, is extremely powerful and fun to use. His hero spell grants you insane area control, and his insta kills make sure you can be extra flexible with him by rendering threatening enemies useless. Additionally, Sun Wukong has units of his own, which help him to clump even more enemies, which synergizes greatly with his hero spell. The new tower - bamboo masters - is probably the most unique tower in the series thus far, presenting 3 different units with different attacks and purposes. To me they are easily the best barrack to use when it comes to stalling and they are also extra flexible with their take-cover ability, allowing you to also deal with fliers (Though there are better options so dont rely heavily on them). The tower is extremely fun to use and all of the abilities are sensible to be bought with the teleport ability being the most broken of the 3. Now for the bosses. The first one - Red Boy, wasn`t either threatening ot really that interesting. Is more or less a letdown, but I do found his true form a little surprising on my 1st playthrough. The Fan Demon Queen is probably one of my favorite bosses in the series. She is the 1st boss to feature cloning herself (coughm I will exclude the Grymbeard clones battle, thats not a true boss fight in my books) and her kit is also very flexible and interesting as it`s the 1st time we see 1 of our towers get forcefully turned into an enemy spawner. The final boss - The MInotaur, was a surprising encounter and did catch me off-guard at 1st. His special attack allows him to both stun towers, heroes and units making it very easy for other enemies to sneak past your defense. The key is to just block him non-stop with units, as he will never get the chance to get close to the exit and by virtue render your back-up defenses useless. An interesting thing I found is that he boasts both high resistances, so true damage is your best bet. Think Flamespitter or Grim Wraiths to chip him out. Also heroes like Lumenir excel at dealing damage against him. Overall, I would rate the new tower a very respectable 9/10, the new hero a solid 8/10, the new stages 8.5/10 and an overall score of the DLC - 8.5/10. It's definitely worth the purchase. If you read this far, consider subscribing as I always try to showcase everything new there is within the KR franchise and so that you can be within the 1st to learn about it :) Want to try some Kingdom Rush mods or talk about the update? Join my discord server: / discord Video Timestamps: 0:00 Celestial Monkey Forest 17:20 Fire Dragon Cave 42:15 Tempest Island 1:03:20 The Eye Of The Storm 1:27:30 Demon King Stronghold Obligatory Tags (Kindly Ignore) Kingdom Rush, Kingdom Rush Alliance, Kingdom Rush 5: Alliance, Kingdom Rush Origins, Kingdom Rush Frontiers, Kingdom Rush Vengeance, Ironhide Games Studio, Sun Wukong, Bamboo Masters, Wukong's Journey, Kingdom Rush Alliance Update, Impossible Walkthrough