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This is Part 7 of my playthrough of the 2002 First Person Shooter: James Bond 007 Nightfire on the hardest difficulty, 00 Agent. The game is an original adventure starring Pierce Brosnan as James Bond (In likeness only) and is the sequel to 2001's James Bond 007: Agent Under Fire Nightfire released for GameCube, PS2 and Xbox. A PC and GBA version also were released but those differ from the game you see here. This is the GameCube version, being played on the Dolphin Emulator, upscaled to 1440p with widescreen enabled and I am playing with a GameCube controller. Another really good level here and this one is full of tons of secrets and also introducing killer bloom!!! Wouldn't be a 2000's game without some crazy bloom would it haha. But yeah this level is unique in that it's primarily played with the Sniper Rifle and all enemies have Snipers (Aside from Hazmat Suit enemies and the soldiers at the end) and as such fights are long distance, and enemies can shred you (One sniper shot does around a 3rd of your life if memory serves me right, at least on Agent). But all the enemies are fun to fight and it's satisfying sniping them all. One thing I really love about this level is the music and atmosphere especially when you are shimmering across the cables along with that bloom. But another thing is there's a lot of secrets in this level, especially in Section 1 as there's tons of hidden armor, ammo caches and also a Ronin which can prove useful in the finale. I wanted to showcase a lot of these and so I did here, the one up top especially in Section 2 I remember always wondering as a kid if you could get up there and yep you can!! Really cool stuff, there's also another area I didn't show here during Section 2 since I forgot how to access it, but I remember it was a storage room. But yeah this is a really good level, but definitely can be one of the hardest if you aren't careful and the twist at the end is also pretty nice (Though if you played the Multiplayer you would've known it was coming). and I love all the secrets and the open ended design.