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Review of AT 15 UK tank destroyer guide | AT 15 equipment скачать в хорошем качестве

Review of AT 15 UK tank destroyer guide | AT 15 equipment 2 years ago

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Review of AT 15 UK tank destroyer guide | AT 15 equipment
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Review of AT 15 UK tank destroyer guide | AT 15 equipment

Review of AT 15 English tank destroyer of the eighth level, game World of Tanks. In this video, a full-fledged at 15 guide, I INDOMITO together with you will analyze how to play the AT 15, study the best equipment for the AT 15, correctly arrange the perks for the AT15 crew, consider the tactical and technical characteristics, tweak the AT15 armor and other characteristics of this tank. #at15 #at15 #at15review #at15guide #guideat15 #at15equipment #mirtanks #at15reservation #at15perks #reviewat15 #at15wot Time codes: 00:50 Reservation AT 15 03:38 Cannon AT 15 05:06 field modernization of AT 15 05:35 equipment AT 15 06:11 AT 15 crew perks 07:20 replay of the AT 15 battle Support INDOMITO = https://www.donationalerts.com/r/indo... Gentlemen, we are gathering a clan [T071] INDOMITO https://lesta.ru/clans/wot/509807/ At 15 is an assault tank project. The project was ready in 1943, but not a single prototype was built. The project itself served as the basis for the A 39 Tortoise AT15 in game In the game, this tank is located in the Fv 215(b) 183 branch at level 8 and is also one of the most DPM vehicles in the game. But first things first. Armor The front of the tank has 127mm of armor and a wild slope, thanks to which the value of the reduced armor reaches 430mm. There's no point in shooting there. The next armor plate in the front of the hull has 228mm of armor and practically no slope (231mm of reduced armor). The third armor plate of the hull has a thickness of 127mm and, depending on the inclination, has an adjustment from 214 to 258mm. The gun mantlet of this gun has 101mm of armor. Directly behind it (namely in the central part) there is an area with zero armor. On the sides of it we have 152mm of armor (222mm adjusted), which is good. If a shell hits there, then we get no penetration. On the sides of the mask we have armor that is 228mm thick and, again, has no slopes. The sides have 101mm of armor at the hull (there are also screens 12mm thick) and 152mm at the wheelhouse. In the stern we have from 38 to 101mm of armor. The turret has 76mm at the top and 127mm at the rest As you can see, the tank seems to have armor, but the tank, in fact, tanks very rarely. Therefore, you should not rely on armor. Mobility The mobility of pts is similar to that of the entire branch (if you do not take into account level 10). 20 km/h is our maximum speed. 34° per second turning speed. As you can see, spinning us is not a problem for many tanks. It's worth getting used to. As well as the fact that there are often situations when we do not have time to get to the enemy tanks in order to shoot, or the enemy tanks, after dealing with the allies, will already reach us and send us to the hangar. gun The weapon is perhaps the main and only advantage of the pt. We have a penetration of 226mm, which is lower than most tank destroyers at the level, but it is enough for us. Problems can only be caused by armored tanks, such as E 75, ST-1, and so on. Our one-time damage is 225. It would seem like a mosquito bite. However, our CD is 3.43 seconds, which gives us a DPM of 3,938. Which is a lot. Essentially, we get something similar to an endless drum. The rest of the gun's characteristics are good. Convergence in 2.4 seconds and accuracy of 0.272 allow us to implement DPM with maximum comfort. Our UVNs are 10° down and 10° up. Angles - 20° in each direction.

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