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Maxing this map was extremely frustrating! I had to rely on luck to survive charging the arachnotron to shoot the switch that reveals the first secret alcove. Also, the megasphere trap at the end was unfair. If that vile decided to approach me as I fired rockets, I could kiss the run goodbye. Finally, the BFG room with the revenants was chaotic and a few attempts sadly ended here. I was aiming for under 7 minutes and am happy to have gotten under 6:30 in this second exit. The map itself has a cool concept and is full of mysterious secrets. The reason why the reward for finding each of the secrets was a health bonus and mancubi is that killing all the mancubi opens the room containing the BFG which, in a normal playthrough, can be taken to the next map. Killing all the arachnotrons opens the door to the exit, meaning that the entire cave section is optional. I like that kind of design in a map.