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This dungeon is basically just a damage check. First miniboss has no mechanics. At some points it'll jump and knock down people hit in the AOE. Adds are quite annoying, range resists helps with avoiding the bleed stacks they apply. FMs can put them to sleep if they become an issue. The final boss is also very easy. It will do a phase mechanic twice, at about 70% and 30%. It will jump in the air, start shooting red AOEs that grow in size and daze you if you get hit, then jump down on one of the party members. Party iframe this if possible. Then, it will target two players and shoot AOEs that stay on the ground. After that, it charges towards the wall and jumps back to the middle. Finally, it will spawn three sets of red AOEs and his CC bars will open: CC THIS, it's very important. After that, it will go back to normal rotation until the next phase.