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This video presents a large-scale robotic character animation and simulation created in Cinema 4D. The project focuses on procedural motion design, mechanical form behavior, and physics-based simulations using Pacman-inspired abstract character forms. The animation explores movement timing, scale relationships, and material variation within a controlled CGI environment. All characters and scenes are fictional and used purely as visual elements for testing animation workflows, dynamics systems, and rendering techniques. 🧩 This video features: Mechanical motion and scale studies Physics and dynamics simulations Procedural animation experiments Material, lighting, and render tests CGI scene development All content is fully self-made and created for educational, experimental, and creative purposes. This video is not intended for children and is aimed at audiences interested in 3D animation, CGI, and Cinema 4D workflows. Explore more experimental 3D simulations on the channel.