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From GPU 14: Part 2 of the Battlefield 4 presentation -- http://bit.ly/BF4atGPU14_Part2 Johan Andersson from EA/DICE, makers of Battlefield 4™, talks about AMD's Mantle API, why he's so excited about it, and what he believes it means for the future of PC games. Included are the PC game development challenges that led Andersson to ask for Mantle, and a discussion of how he thinks Mantle addresses those challenges. He goes into particular detail on the features of Battlefield 4™ that are optimized for AMD Radeon™ GPUs and how the game, along with the Frostbite 3 game engine, leverages Mantle to achieve a new level of PC gaming performance. Subscribe: http://bit.ly/Subscribe_to_AMD Like us on Facebook: http://bit.ly/AMD_on_Facebook Follow us on Twitter: http://bit.ly/AMD_On_Twitter Follow us on Pinterest: http://bit.ly/AMD_on_Pinterest Follow us on G+: http://bit.ly/AMD_on_GooglePlus Follow us on Linkedin: http://bit.ly/AMD_on_Linkedin ©2013 Advanced Micro Devices, Inc. AMD, the AMD Arrow Logo, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Other names are for informational purposes only and may be trademarks of their respective owners.