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These five builds will guarantee that you will have no trouble with crowd control, ever again! Be an Artificer who throws out mines like candy, a Necromancer who injects virulent toxins into his enemies body to cause horrendous explosions. Or be a Champion or Reaver who can spin enemies around like a tremendous Tornado! Crush crowds and make them unable to move an inch as a Rift Mage, or detonate that sweet weakness combo with the Templar! These builds are definitely the most overpowered crowd control builds out there! Here are the upgrades for those who need it: Necromancer: Barrier - Elegant Defense Dispel - Transmute Magic Fire Mine - Flaming Array Horror - Terror Walking Bomb - Virulent Static Cage - Lightning Cage Champion: Combat Roll - Coming Through Mighty Blow - Stay Down Pommel Strike - Staggering Strike Whirlwind - Vortex of Steel Charging Bull - Gore and Trample Rift Mage: Barrier - Elegant Defense Fire Mine - Flaming Array Stone First - Shatterstone Pull of the Abyss - Shaken Veil Energy Barrage - Energy Bombardment Ice Mine - Chilling Array Templar: Mighty Blow - Easy Target Pommel Strike - Lightning Jab Combat Roll - Coming Through Spell Purge - Annulment Wrath of Haven - Embrace the Light War Cry - Call to Arms Charging Bull - Gore and Trample Livid - Still Standing Artificer: Full Draw - Pinning Shot Elemental Mines - Throw Everything Spike Trap - Watch your Step Toxic Cloud - Lost in the Mist Spike Trap - Barbed Spikes Stealth - Clinging Shadows