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Auditory Breaker (🟩GREEN🟩) Sonic Wave (🟥RED🟥) Decided to make this because there was no accurate comparison up on YouTube, and I was curious to see all of the differences myself. I made this myself manually so there may be a few tiny missing details, but nothing extremely substantial. Noclip was obviously used to make the video. Overall, Auditory Breaker is very slightly easier than Sonic Wave, but of course the MAIN factor as to why Auditory Breaker is easier is that you can actually see the level. Playing Sonic Wave feels like playing on 20fps. I'll make a list here of the important gameplay distinctions, marked with the version that is more difficult: 🟩7% --- Triple spike is slightly extended in AB 🟥11%-20% --- The stutter gaps are tighter in SW, while all the in-betweens are harder in AB 🟥22% --- AB causes you to touch the 0.5x speed trigger sooner, meaning that you can buffer the incoming pink orb, unlike in SW 🟥26% --- The one red spike causes you to time the second input of the stair sequence in SW, whereas you can buffer that input in AB 🟥35% --- Corridor is a bit tighter in SW, but not a huge difficulty increase 🟥38% --- Translated slope gives much more leeway in AB 🟥44% --- Frog structures are closer to your side of the ground in SW, meaning you require tighter micro-releases 🟥48% --- Infamous hell gap is largely nerfed in AB 🟥64% --- The red saw jutting out next to the blue pad requires you to hit the preceding yellow orb early in SW 🟥65% --- Entry corridor is very slightly nerfed in AB 🟥66% --- Corridor is anti-SW fixed in AB. Gaps are much tighter in SW. 🟩68% --- Entire dual is reworked. The AB version is harder, but still easy. 🟥71% --- Corridor saws are slightly scaled down in AB 🟥72% --- First fake-out gap is harder in AB, while the second gap is harder in SW because Cyclic is god-awful with hitboxes 🟩75% --- Entire flow section is made harder in AB 🟥84% --- Tiny jutting platform allows early input for the 3x speed jump in AB 🟥93% --- Flow section is nerfed in AB (saws are raised higher) 🟩97% --- Final click before the spam is much tighter in AB 🟥98% --- Cyclic's large nameblock prevents you from dipping down in SW, if you do that for some reason 0:00 Shawty like a melody 0:04 100% speed 2:13 50% speed 6:28 Geometry Dash