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Hey everyone. In this video we're going to take an old CAD file I had and create an exploded view animation in Blender 3.0. We will learn a lot about separating parts, removing unnecessary parts, object origins, working with keyframes, and even some shape keys. I will be importing an OBJ but you can also use a STEP if you have the STEPper addon. These techniques all work once a model is imported. You can use STL. DAE, OBJ, STEP, FBX, etc. CHECK OUT MY NEW COURSES ON SKILLSHARE!! https://www.skillshare.com/en/r/user/... Check out Gravgrip here: https://gravgrip.com/ Find me on Instagram here: / derekjelliott 00:00 - Introduction 01:03 - What is that thing? 01:35 - Importing CAD File 03:19 - Splitting up the Model 07:01 - Inspecting the Model + Adjusting Origins 12:17 - Inserting Keyframes for "Assembled" 14:01 - Inserting Keyframes for "Exploded" 16:21 - Basically Done 17:15 - Adding some Rotation 19:28 - Making the Clip Bend [Shape Keys] 21:23 - Time Adjustments [Graph Editor] 23:50 - Dynamic Effects + Closing Thoughts 24:57 - BONUS [My Gravgrip Animations w/ Sound] Please let me know in the comments if you have questions about this video, suggestions for future tutorials, or topics you'd like to see me cover! Thanks for checking out this video! Please 'Like' it if you like it, and Subscribe to be the first to see my new videos.