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The Last of Us Part Two launched without Factions multiplayer, and for many fans, that decision still feels heartbreaking years later. In this video, I break down why The Last of Us Factions was one of the most unique and tactical multiplayer experiences ever created, why its absence in Part Two was such a massive mistake, and how Naughty Dog’s shift toward live service ambitions ultimately led to Factions being cancelled. We dive deep into what made Factions special, from its slow tactical gameplay and learning curve to its unmatched tension and skill based design. I also react to RobLitzky’s video exploring how Factions refuses to truly die, even more than a decade later, despite cheaters, exploits, and a lack of developer support. As we fast forward to today, the big question remains. Did Naughty Dog abandon something timeless in pursuit of trends, or was cancelling Factions the only way to protect its legacy? If you are a fan of The Last of Us, Naughty Dog, classic multiplayer shooters, or you believe modern gaming has lost its soul, this conversation is for you. #TheLastOfUs #TheLastOfUsFactions #NaughtyDog #GamingDiscussion #MultiplayerGames #ShooterGames #TacticalMultiplayer #LiveServiceGames #GamingCommunity #PlayStation Sources: Roblitzky - / @roblitzky The Multiplayer Game That Refuses To Die! - • The Multiplayer Game That Refuses To Die! Follow Abel Green On All Social Media: Business Email - MrAbelGreen@gmail.com Twitter - / mrabelgreen Twitch - / mrabelgreen Instagram - / mrabelgreen Discord - / discord