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The designer, developer, writer, and artist of Deliverance answer your questions about Council of the Fallen gameplay! Timestamps: 0:00 - Introduction 0:40 - How is the new campaign "different" than the original campaign? 9:11 - How does a typical round of gameplay unfold? 16:10 - More info about the new "simultaneous play" for 4 and 5 angel games 21:12 - Sneak peek of new boss mechanics 😇 32:14 - Our favorite gameplay mechanics that we cut from the game 39:23 - Bonus: Philosophy of why we keep or remove angel skills 43:20 - Is there a hidden catch-up mechanism in Deliverance? 49:15 - Strategy elements in the expansion that were not needed in the base game 52:48 - How do we design synergies between angels & demons? 1:04:37 - Is there anything we should be asking about that we don't know to ask?! 1:06:15 - Is there a sample of the new story writing style we can read? 1:09:07 - What is your favorite solo angel team and strategy? 1:14:36 - What is a critical fix you made within the last month? 1:18:21 - Explain Deliverance like I'm 5 years old + how we handle complexity/power creep 1:26:33 - What is your favorite snack when working on Deliverance, and why Dan's answer is the best answer ever. 1:27:44 - The Deliverance music track update, and what do we listen to while working on Deliverance? 1:38:01 - Potential for audio narration or new types of content