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In this video we will have a look at Warhammer Quest: Darkwater, breaking down what it actually is, what’s in the box, how the rules work, and whether it’s worth your hard-earned hobby money. From nostalgia and lore to minis, mechanics, and Nurgle-flavoured nonsense, this is a full overview for both long-time Quest fans and curious newcomers. Timestamps: 0:00 – Dial-Up, Five Colours, and Bad Life Choices (Intro) 1:37 – So What Is This Sludgy Nonsense, Then? (What Is It?) 3:55 – Heroes, Egos, and Emotional Baggage (Characters) 9:19 – Immortal Monks and Extremely Bad Plumbing (Jade Abbey) 12:26 – Plastic Regret and a Surprisingly Nice Map Book (Unboxing) 16:42 – Dice, Despair, and “Did We Read That Right?” (The Rules) 23:12 – Final Thoughts and Moist Conclusions (Conclusion) If you’re into co-op dungeon crawlers, Age of Sigmar lore, chunky campaigns, and games that laugh quietly while your dice betray you, this one’s for you. I cover the lore, gameplay, miniatures, campaign structure, and replayability, all without pretending I didn’t roll double ones at least once. Let me know what you think of Darkwater, and whether your group actually reads the rulebook before starting. #warhammer #warhammerquest #darkwater #dungeoncrawler #warhammercommunity #ageofsigmar #warhammerfantasy #warhammerlore #nurgle #ttrpg #boardgames