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These are only a few examples from larger projects I have worked on. My workflow spans the full production pipeline, from early concept development to final delivery. I work extensively with industry-standard tools including Blender, Maya, Mari, ZBrush, Substance Designer, Substance Painter, V-Ray, Marmoset, Marvelous Designer, R3DS Wrap, Nuke, and Unreal Engine. I also use Photoshop for concept art, texturing, and compositing, and Adobe Premiere Pro and DaVinci Resolve for professional video editing and post-production. My experience includes storyboarding, concept art, 3D modeling, texturing, look development, lighting, rendering, and real-time integration, as well as video editing and cinematic assembly. Beyond hands-on production, I have experience building development pipelines, managing teams, coordinating workflows, and overseeing project distribution from start to finish. I am comfortable working independently or leading collaborative teams, ensuring projects remain efficient, organized, and visually consistent across all stages of production.