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Game Info --------------------------------------------------- Developer: Imagexcel/Gray Matter Publisher: Gremlin Graphics Year of Release: 1988 Plot (from Game Manual) --------------------------------------------------- You're a Technocop. a member of the most elite crime-fighting force in the country called the ENFORCERS. Your mission is to capture, at any cost, ruthless criminals who paralyse the city unless you stop them. Before you start on your journey, you are equipped with the latest crime fighting equipment. At your disposal are a computer wrist watch, a high power criminal radar locator, a snare net gun and a .88 magnum pistol and you will be driving the force's newest high speed pursuit-and-destroy vehicle - The VMAX twin turbo interceptor. You're on your way to thwart the operations of a sinister organised crime empire known throughout the world as Death on Arrival (D.O.A.). Speed down treacherous highways. encountering attacking D.O.A. cars. Use the extensive weaponry built into your car to destroy them. Depend on your criminal locator radar to tell you there is a crime in progress. giving you the time needed to arrive at the scene in order to apprehend a vicious criminal. Rush to the scene to make it, but don't lose control of the car and avoid getting hit by attacking D.O.A. cars! Once there, your crime computer shows you the face of a wanted D.O.A. criminal on the screen. Your assignment, as you leave your car to enter the building where the criminal was last reported seen, is to capture him dead or alive as instructed by the crime computer. Using your criminal radar locator and computer wrist watch, you carefully search through a maze of dilapidated interiors of the building to find the culprit. Just getting around the building is tough enough, with broken floors to fall through if careless. Worse yet, D.O.A. thugs abound, eager to wreak havoc on your search. Be careful! Once you've successfully completed that assignment, get back into your VMAX and drive on to your next assignment. Game Review & Impressions --------------------------------------------------- TechnoCop is one the first Amiga games I ever played when I got my A500+ back in 1991, and is title I've been meaning to revisit for some time. Don't mistake this as anything close to resembling an endorsement for the game because it's really rather rubbish, but the graphic violence on show was certainly an eye-opener to an impressionable 9-year old. The game is principally divided into two sections, the first of which sees you driving your post apocalyptic cop car along ribbons of highway, blowing away criminals with your hood-mounted cannons, endeavouring to reach the scene of the next crime being committed. Upon arrival, you must navigate your way through maze-like slums and tenements, taking down all and sundry with your large-calibre hand cannon, collecting evidence, and trying to take down the resident gang leader. The instruction manual makes everything sound far more exciting than it actually is. In reality, this is just a slow, jerkily scrolling port from the Atari ST, with punishing difficulty, irritating level design, little variety, non-existent music, mediocre sound, and just being crap all round. The only thing of any note is the way bad guys explode into a twitching paste after being shot, but the novelty wears of really quickly. It's just an achingly dull game which could have been so much better. Interestingly, the designer for this game is same Rob Anderson who would go on to create Moonstone: A Hard Days Knight, one of the BEST games on the Amiga. From humble beginnings... Chapters --------------------------------------------------- TBC