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We've hit the 67-hour mark, and with the World Engine activated last episode, we have officially reached the end of the current Early Access story content! Because of this, I decided to make this a special, cozy tour episode to show off everything we've built and unlocked before we pack our bags. We start with a grand tour of our sprawling industrial empire, from the improved Glass Base to the "End of the World Calcium" and the newly christened "Wolfram Alpha" mining outpost. Back at the main base, things have officially devolved into a glorious, tangled mess of conveyor rails. It is pure, unadulterated spaghetti, but it somehow churns out Nozzles, Valves, and Batteries without jamming (too much). We also play around with the new Teleporters and mass-produce Quartz building materials to link our outposts together. However, not everything is perfectly cooked in this pasta factory. The second half of the episode is my honest review of the game's current Early Access state. While the core factory building is incredibly fun, I dive into the frustrating UI issues, the notoriously disruptive autosave that freezes the game, and the strange distance limitations on the "machine picker" copying tool, as well as many other quirks in current version. Ultimately, it is a fantastic game with a lot of potential, but it's time to put this series on pause until the next major update drops. What this community really needs is a "Satisfactory Modeler" tool! Thank you so much for joining me on this slow, tired, and spaghetti-filled journey across Arcadia 7. Stay tuned for whatever factory game we break next! 0:00 Intro. 0:50 Recap: The World Engine. 2:37 67 Hours in Arcadia 7. 3:05 Reviewing Corporation Unlocks. 4:20 Critique: Rails v.3 Arrive Too Late. 6:34 Spending 400K Research Points. 7:03 Base Tour: The Improved Glass Base. 8:03 Liquid Helium & The Compounder. 8:34 New 16-Slot Storages. 8:53 New Tech: The Teleporter. 9:47 The Main Base: A Tangled Spaghetti Mess. 10:25 Nozzle Production & The Mega Press. 11:05 Automating Valve Production. 11:40 Unlocking the Pump. 13:23 Batteries & Hardening Agents. 14:28 The "End of the World" Calcium Base. 15:23 Auxiliary (Iron) Titanium Base. 16:13 The 1ST-Sulfur Base. 17:26 Starter Calcium Base: Chemicals & Synthetic Silicon. 18:24 Resource Outpost: Wolfram Alpha. 19:39 BSE-Basin: A Perfect Spot for a Mega-Base. 21:06 Map Exploration Complete. 22:35 Grabbing Liquid Helium for Unlocks. 24:17 Excess War Bonds: Do I Really Need This Lens? 25:18 The Moon Energy: Solar Generator V2. 26:12 Field Defense Test: Turrets & Towers. 29:17 Standard Ammo Production Setup. 29:54 Crafting Advanced Components. 31:45 Mass Producing Quartz Building Materials. 33:08 Early Access Review & Ending the Series. 33:46 Critique: The Disruptive Autosave. 35:23 Critique: The "Machine Picker" Range Limit. 37:10 Critique: Survival Elements & Eating Glowcaps. 37:52 Critique: No Batch Commands for Inventory. 39:02 Critique: We Need a "Satisfactory Modeler" for this game! 41:16 Outro & Thank You for Watching!