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Sail Your Ship By - Count Zero One of the most boring songs in the game tbh, but I was kinda surprised by these SP changes. There are very few phrases in this song, especially compared to the retail chart which just overloads you with SP in the beginning. Differences: 0:25 - missing B, O moved forward 0:27 - no SP phrase 0:37 - no SP phrase 0:39 - no SP phrase 0:47 - SP phrase starts earlier 1:07 - no SP phrase 1:12 - no SP phrase 1:28 - no SP phrase 1:41 - no SP phrase 1:44 - no SP phrase 1:47 - SP phrase starts earlier 2:03 - no SP phrase 2:30 - no SP phrase 2:32 - SP phrase 2:44 - SP phrase starts earlier 2:56 - SP phrase starts earlier 3:28 - B sustain slightly shorter (repeats 3:34) 3:37 - no SP phrase 3:48 - missing G 3:53 - no SP phrase 3:58 - no SP phrase 4:13 - missing a GY 4:16 - SP phrase 4:27 - track lasts 2 beats longer 599 notes || 596 notes 204,444 || 203,540 ----------------------------------------------------- These gameplays were captured on PCSX2 with autoplay enabled. The Guitar Hero Prototype was recently released by Hidden Palace as part of Project Deluge. This build predates the final build by two weeks and contains many charting differences from the final build, along with many visual, technical, and other small differences. You will notice many sections that have HOPO's in the final game will be strummed in the prototype. This is due to the lower HOPO threshold in the proto (159, while retail is 170), which means that notes need to be closer together for the second one to be made into a HOPO by the game engine. So if two notes are placed 159 or less ticks apart from each other, the second note will be a HOPO; 160 ticks apart or more will be strummed. For reference, each beat is divided into 480 ticks, so 159 ticks is just 1 tick less than a 12th note.