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Learn how to seamlessly transfer and assign textures from Substance Painter to Autodesk Maya! In this tutorial, I’ll walk you through the step-by-step process of exporting your textured assets from Substance Painter and applying them to your 3D models in Maya. Whether you're working on a game asset, animation, or a rendering project, this guide will help you ensure your textures look perfect in Maya. 🌟 🔍 What You’ll Learn: ● How to export textures from Substance Painter for Maya ● Correct setup for texture maps in Maya (base color, normal, roughness, etc.) ● Applying PBR textures in Maya’s material editor ● Tips for optimizing your workflow and troubleshooting common issues By the end of this tutorial, you’ll know how to properly assign your Substance Painter textures in Maya for a polished, professional final result. 🚀 💡 Stay Connected: Subscribe for more in-depth tutorials, tips, and tricks on Substance Painter, Maya, and other 3D tools! Don’t forget to hit the notification bell 🔔 to stay updated on new content. Follow my art page on instagram. Like, share, comments and Subscribe my YouTube channel. ..................................................................................................................................................... ●Follow instagram Art Page - / cg_artvision ●Follow ArtStation:- https://www.artstation.com/smitpatel27 ●Follow Behance :- https://www.behance.net/smitpatel4 ●Follow LinkedIn :- / smit-patel-057a571ba ●Follow Pinterest :- / _created ...................................................................................................................................................... #substancepainter #GeneratorsAndFilters #3dtexturing #proceduraltextures #3dmodelingsoftware #GameArt #digitalart #texturingtips #3d #3danimation #rendering #glass #material #glassmaterial #glasstexture #window #glassdesign #top #best #top10 #renderchallange #export #texturepack #exporttexture