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https://thisweekinbevy.com/issue/2024... According to my notes there were over 100 PRs merged last week which represents a truly incredible effort by the community to get ready for the 0.15 release candidates. 0.15 is really shaping up to be a stellar release including Required Components, new Animation and Curve APIs, and more. There's a whole lot to get into this week so let's start with some new rendering functionality. Chapter 00:00 last week in bevy 02:14 Order Independent Transparency 03:22 Screen Shake 03:36 New Image APIs 03:56 Required Components 04:27 Retained Render world 05:06 Animation Events 05:30 Curves 05:58 Macos Window Options 06:16 More tools for hierarchies 06:40 Text Rework 07:03 no_std 07:18 Alice's Merge Train 07:33 Jarl on Steam Deck 07:49 no_std Bevy 08:08 Optimizing Path Finding 08:21 From Blender to Bevy 08:33 74 million pixels a second 08:45 Bevy + The Lightmapper 09:01 Lockpicking 09:06 Rusty Lander 0.7 09:22 work-in-progress procedural mesh editor 09:39 Solar System Simulation 09:57 Metroidvania-style game 10:03 Disco Elysium + Yarn Spinner 10:09 3d Platformer 10:22 Polder 10:43 To Build a Home: Cleaning 10:49 Radiance Cascades 10:56 Oklch color picker 11:06 Tiny Creatures 11:17 haalka 0.2 11:35 bevy_tnua 0.20 11:58 bevy_pixelmap 12:08 bevy_debug_log 12:25 Bevy Entitiles 0.11.0 12:44 i-cant-believe-its-not-bsn 12:57 leafwing-input-manager 0.15.1