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In this tutorial, we dive into the heart of Unreal Engine: Blueprints. Part 1 of this beginner-friendly series teaches you how Blueprints work, covering Nodes, Variables, Actors, and how to build your first interactive game logic. We create a hovering platform you can control with keyboard or gamepad, while explaining why each step is done this way – not just “follow along”. Cheers ------------------------------------------------------------------------ ⚠️ Disclaimer: This channel is independent and not affiliated with, endorsed, or sponsored by Epic Games. All tools shown are free for educational purposes. No paid plugins required. 📌 Mesh used in this tutorial: The platform mesh comes from Sketchfab. "LI Hover Platform 3D Object" (https://skfb.ly/oIFs6) by Laticis is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/b.... Modifications: I scaled it down to 0.25, centered the pivot to bottom, rotated Z by 90°, and baked the transform in Modeling Mode. ➤ Modeling Mode: XForm → Edit Pivot → Center → Bottom → Z rotation = 90 → Accept → Bake Transform. 🛠 Tools used: ➤ Unreal Engine 5.7 ➤ For the Thumbnail: "Light-bulb" (https://skfb.ly/FLRp) by ffffoooo is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/b.... ➤ "Treasure Chest" (https://skfb.ly/6wyVD) by Multipainkiller Studio is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/b.... 💡 Support Enjoying my tutorials? You can help keep this channel alive ☕ Buy me a coffee ☕ https://buymeacoffee.com/unreal_x All tutorials and tools are completely free. Your support means a lot — thank you! 🙏💖 📺 More Tutorials Watch the full Unreal Engine 5 Blueprint Basics playlist: • Unreal Engine 5.7 - Understanding Blueprin... #UnrealEngine #Tutorial #Blueprints #BlueprintBasics #UE5.7 #UnrealEngine5.7 #GameLogic #beginners