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In this video, I talk about some misconceptions of what makes a build "uber" viable and what the community thinks the limits of the "meta" are. Video Showing Void Sphere killing all Ubers: • [3.19] Stephen Hawking's Void Sphere - All... Additional Notes: 1. Yes, I want GGG to buff the underperforming skills so that more build are "uber viable" at the 50-100 divine range. 2. While I discuss beating all content in the game meaning Uber bosses, the same logic can be used for mapping builds. Yes, EK Ignite or Headhunter Tornado Shot can clear juiced maps in roughly 90 seconds, but there are dozens of other builds that can clear the same content in 90-110 seconds. If those other builds are more "fun" for you, you should play them. 3. I don't believe I am a build making God, but I do believe I create strong builds. I generally make builds around the 100 divine budget as I believe the "average" player can/should get to this level of currency during each league if POE is their main game. 4. Yes, I know veterans of the game that have experience in Uber kills can kill all Uber bosses on cheaper budgets than this video shows. In this video, I talk about the "average" person. 5. Yes, I understand that there are some people that rush content on league launch and make lots of currency per hour. These are not the "average" player, thus I think the "average" player makes more currency in week 1-2 rather than day 1-2. 6. I'm not saying Ben is making bad suggestions. I'm saying he is making suggestions based on highest possible success chance rather than do you like the skill and is it "fun" in a softcore setting. 7. I'm not saying every possible variety of each skill is uber viable. I am saying if the community collectively came up with "the best" leap slam build, leap slam could kill all uber bosses with enough of a budget. 8. Not every 100 divine build is a 100 divine build. Newer players over pay for lots of items that aren't worth their value. IE: Buying triple crit multi jewels for 10 divine when your whole budget is 100 divine. Timestamp: 0:00 - Intro 0:30 - Beginner Player & Budget Discussion 6:18 - Build Diversity Discussion