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Play Kitty Cat Squash ► https://store.steampowered.com/app/18... ✔️ Tutorial tested in 2020.3 and 2021.3 🚨 Edits: If you create your project from a template, ensure "Depth Priming Mode" is set to "Disabled" in your URP settings asset. To find this asset, open Project Settings, navigate to Graphics, and select the renderer asset at the top of the window. Would you like to start writing shaders but don’t know where to start? Or, have you encountered a limitation of URP’s Shader Graph you need to overcome? In this tutorial series, I’ll walk you through writing a fully featured, general purpose shader for Unity’s Universal Render Pipeline — exclusively in code. Don't know HLSL or ShaderLab? No problem. Tutorial series: 📰 Article version ► / writing-unity-urp-shaders-with-code-part-1... 🔀 Playlist ► • Writing URP Code Shaders Series 1️⃣ The Graphics Pipeline ► You're watching it! 2️⃣ Lighting and Shadows ► • Let There Be Light (And Shadow) | Writing ... 3️⃣ Transparency ► • Transparent and Crystal Clear | Writing Un... 4️⃣ PBR Materials ► • Mapping Our Way to PBR | Writing Unity URP... 5️⃣ Advanced Lighting ► Coming soon 6️⃣ Advanced URP Features ► Coming soon 7️⃣ Custom Lighting Models ► Coming soon 8️⃣ Vertex Animation ► Coming soon 9️⃣ Interacting with C# ► Coming soon 👑 Join my Patreon to access tutorials early, download project files, vote on future topics, and more! Thank you so much! ► / nedmakesgames 🔗 Check out my website for a searchable list of tutorials! ► https://nedmakesgames.github.io 2️⃣ 2nd Channel ► / nedmakesgames2 🔴 Twitch ► / nedmakesgames 🐦 Twitter ► / nedmakesgames 🎮 Discord ► https://discordapp.com/invite/ubxSVBK 📸 Instagram ► / nedmakesgames 👽 Reddit ► / nedmakesgames 🎶 TikTok ► / nedmakesgames ☕ Ko-fi ► https://ko-fi.com/nedmakesgames 📚 Reference scripts ► Flat white: https://gist.github.com/NedMakesGames... ► Flat color: https://gist.github.com/NedMakesGames... ► Textures: https://gist.github.com/NedMakesGames... ⏲️ Timestamps: 0:00 Intro 0:53 Ad 1:26 Tutorial scope 2:58 Project set up 4:50 ShaderLab 7:02 Intro to HLSL 8:52 The Graphics Pipeline 9:34 The Input Assembler 11:09 The Vertex Stage 12:40 Spaces 15:45 The Rasterizer 16:04 The Fragment Stage 15:52 Hello World 18:54 Properties in ShaderLab 21:34 Properties in HLSL 22:31 Texture Properties 23:46 Macros 25:16 Sampling a Texture 26:35 What Are UVs 27:12 UVs in the Vertex Function 29:06 Interpolation 30:22 Hello Textures 31:26 Wrap up and credits 🎖️ Credits, references and further reading: • Unity Technologies: Shader Calibration Scene - https://assetstore.unity.com/packages... • shedmon: Wooden Slingshot - https://sketchfab.com/3d-models/woode... • Martijn Vaes: DAE — Bilora Bella 46 Camera — Game Ready Asset - https://sketchfab.com/3d-models/dae-b... • tonyflanagan: Thailand Girl — Animated - https://sketchfab.com/3d-models/thail... • Kelvin Valerio: Brown Cat with Green Eyes - https://www.pexels.com/photo/brown-ca... • owowowsam: Mini Earth - https://www.cgtrader.com/free-3d-mode... • Tom Patterson: Natural Earth III - http://www.shadedrelief.com/natural3/... • W3schools: CSS RGB Colors - https://www.w3schools.com/css/css_col... Music: https://www.purple-planet.com #GameDev #IndieDev #Unity