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Evan's Channel: / @evprince Part 1: • Starfield - A Complete Critique | Part 1 It’s time to beat this dying horse even more! We’ve given Bethesda Game Studios nearly as much time as CD Projekt Red took to fix Cyberpunk, so it’s time to ask the question: Is Starfield any better now? Oh, and we can also finish Analyzing the game. Seriously though, following Part 1, the announcements of updates and then the god-awful crowd control PR disaster that was the Steam review replies, myself and Evan felt it was best to give the game some time, to see what they do. BGS haven’t shown themselves to be the company that is interested in full overhauls, the one time they did do it, for Fallout 76, was likely a large reason for Starfield’s own development being maligned - so the chances of them doing it again… were low. What we have had do go some ways towards improving what Starfield has to offer - improving being the key word. If you bounced off Starfield originally, nothing we have seen will be enough to change that. If it was a game you think you might enjoy with some major improvement, then let’s evaluate and establish if these make that difference. The big ones you’ve probably already heard of are the new difficulty options, 3D surface maps and ground vehicles. Patreon: / jwlar Youtube Membership: / @jwlar Discord Server: / discord Essay: https://docs.google.com/document/d/18... Sources: https://docs.google.com/document/d/18... Introduction 0:00 Gameplay Settings 1:18 Surface Maps 20:57 Ground Vehicles 29:37 Surveying 35:03 Other Changes 46:37 Q&A 51:53 #jwlar #starfield #critique