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Duke Nukem Forever - Final Battle
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Duke Nukem Forever - Final Battle

Duke Nukem Forever Playthrough:    • Duke Nukem Forever - Playthrough   Duke Nukem Forever is a 2011 first-person shooter game developed by 3D Realms and published by 2K Games for Windows, Mac OS X, PlayStation 3, and Xbox 360. It is the fourth main installment in the Duke Nukem series and the sequel to Duke Nukem 3D (1996). Players control Duke Nukem as he comes out of retirement to battle an alien invasion. Duke Nukem Forever endured a severely protracted development that lasted more than 14 years. Announced in 1997 following the success of Duke Nukem 3D, it underwent several delays; its director, George Broussard, failed to present a vision for the project, and the team switched game engines and restarted development several times. Though it was widely anticipated, by 2001 Duke Nukem Forever was being cited as a high-profile case of vaporware. In 2009, having exhausted its capital, 3D Realms downsized and ceased development. Scott Miller, 3D Realms' co-founder, attributed the failure to the repeated engine changes, understaffing and a lack of a strong development plan. In September 2010, Gearbox Software announced that it had bought the Duke Nukem intellectual property from 3D Realms and would continue development of Duke Nukem Forever. It was completed by Gearbox, Triptych Games and Piranha Games and released on June 14, 2011. With 14 years and 44 days between its announcement and release, it holds the Guinness world record for the longest development period for a video game. It received mostly unfavorable reviews; critics criticized the graphics, dated humor and story, simplistic mechanics, and unpolished performance and design. An additional episode, The Doctor Who Cloned Me, was released in December as downloadable content. In May 2022, an unfinished version of Duke Nukem Forever from 2001 was leaked online. Duke Nukem Forever is a first-person shooter. Players take control of Duke Nukem and navigate a series of levels which take place on Earth and beyond. The game allows players to interact with various in-game objects, including water coolers, urinals, and whiteboards, which allow players to draw their own images. The gameplay is similar in some respects to the first-person shooter games of the late 1990s and early 2000s, with each level culminating in a boss battle in which Duke has to fight and kill a large, significant alien.Unlike the previous games, Duke can only hold two weapons at any one time, in a manner similar to the Halo series, although pipe bombs and laser tripwires are considered inventory items and as such are not limited by this restriction. The PC version allows Duke to hold four weapons in the single-player campaign. Items that have an effect on Duke can be picked up by the player; these items are steroids, beer, and the holoduke. Steroids increase the strength of Duke's melee attacks by a great deal for a limited time. Beer makes Duke much more resistant to damage, but blurs the screen. The holoduke creates a hologram of Duke Nukem that looks and acts in a very similar way to Duke, but often says slightly twisted versions of his one-liners. While the holoduke is in effect, Duke becomes invisible and the AI characters do not recognize his presence. The jetpack also returns, but only in multiplayer.Instead of the health system featured in the previous Duke Nukem games, in which health would be depleted when Duke was injured and would only increase upon finding a health pack, drinking water from fountains/broken fire hydrants, urinating, or using the portable medkit item, Duke Nukem Forever employs a system involving an "ego bar". The ego bar depletes when Duke is attacked; once it is fully depleted, Duke becomes susceptible to damage. Dying will result upon taking too much damage and cause the game to reload the last checkpoint. If the player avoids further damage, then the ego bar and Duke's health are restored. The player can increase the size of the ego bar (thus increasing the amount of damage Duke can take) by interacting with certain objects throughout the game (for example, a mirror), and by defeating bosses. The game employs a save system that is solely based on checkpoints. In 1996, 3D Realms released Duke Nukem 3D. Set apart from other first-person shooter games by its adult humor and interactive world, it received positive reviews and sold around 3.5 million copies. 3D Realms co-founder George Broussard announced the sequel, Duke Nukem Forever, in April 1997, which he expected to be released by Christmas 1998. The game was widely anticipated. Scott Miller, 3D Realms' co-founder, felt the Duke Nukem franchise would last for decades across many iterations, like James Bond or Mario. Broussard and Miller funded Duke Nukem Forever using the profits from Duke Nukem 3D and other games, turning marketing and publishing rights over to GT Interactive.

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