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✅ Support Game Engine Series / gameengineseries Previously we managed to successfully load a scene and light it using directional lights. We even have a few game scripts running, that animate some of the objects in the scene. The next step would be to work on other types of lights, such as point lights and spotlights. However, we need some way of inspecting the results and debugging the visual artifacts, which is rather hard if we only look at the scene from a single view point. So, I decided to spend 1 episode on writing a basic input system which we can use for camera movement using mouse and keyboard. Today we'll set up the basic functionality of this input system, and in the next 2 videos we'll use it to add camera movement and also expand it to be more practical for game development. 🟥(Red Episode) ✅ Donations: https://www.paypal.com/paypalme/arash... ✅ Discord / discord ✅ Twitter / primalnippleman 🐱 Mr. Frummel & Louis' unreal adventures / mr.frummel 💜 Big thanks to Tribal Elders: Omar Rayyan 💚 Big thanks to Chief patrons: Simon, Eero Laine 🧡 Big thanks to Shaman patrons: Zachary Shrout, mg, Shaun Mitchell, Neil Wang, Michael McMahon, Jan Ohlmann, deathcat00, Talis Lincoln 00:00 - intro 01:10 - explain input categories by example 03:41 - add input api that can be used by the game code 09:25 - platform independent input module 12:56 - platform specific input handling (Win32) keywords: graphics, renderer, game input by Arash Khatami ------------------------------------------------------------- #PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries