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In our latest 40k tactics video I go over how to stop your units from getting trapped in combat. Trapping units in combat is a very successful tactic by assault armies. In this video, I go over how to avoid it and what to do if you do get trapped! Summary: How to pin Alternative names- tri tip/ trapping / hostage taking Step one avoid the trap: Know what armies are going to try and do this. Screen with fly units Unit positions. V shape/. Create space with circles or transports with fly next to unit so can fall back into the space Position near terrain so can move vertically Have counter assault units ready so that you can punish them for trying this cheeky move Set up near terrain They are about to trap you- step 2: Control their pile in – HI (prefer unit that can fly) or counter charge ie. Custodes Combat interrupt and base all the models forcing them to fight you! You may be able to base them this preventing pinning as well! Combat interrupt if they activate with another unit first: Pile in so they kill you or set up your defense. When they have trapped you- step 3: Counter assault. The Eversor is your friend against GSC! Remember redeploys- i.e tide of traitors Relics such as Becon Angelis/ dark matter/. Gate of infinity/ teleport homers. Kill them in the psychic phase: Smite/ Psychic powers. Do area of effect mortal wounds: Explode vehicles/ orbital bombardment Some abilities allow you to hit own troops – valhallan hit own troops on 1’s- you usually only need to kill one model – use it!! Give them something they can’t kill- T8 tank, riptide- charge it into one end of the unit- they won’t be able to kill it if strung out. (if it has fly it’s even better) Remember smite and pistols can still work Check out our sponsors' Glasshammer Games : https://www.glasshammergaming.co.uk/ #40kTactics #D6Evolution