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Single segment run. No cheats or tools! CD32 version seems to be pretty much identical with floppy, but has faster load times. I counted time from pressing fire on the first level start to fading of the last level stat screen. Selecting max energy and easiest difficulty on start. Energy is needed for damage boosting through pits and enemies and bosses have less health on easier difficulty. Didn't really need all the extra lives, also collected one backup along the way. Many items can be skipped: Maze Djinn in the first level, diving boots in the underwater level, crampons in the last level. Extra energy amulets, health pickups and extra lives are not necessary either. In the first and second levels it's required to collect certain number of gems / coins. Didn't manage to show all possible time saves. Second autoscroller flying level went really poorly, but you can't lose time (except for the boss) there so it doesn't matter. This game would be so much better if they hadn't included those boring flying levels :P Shouts to Retroplay for his longplay video, that was helpful for routing this run.