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In this tutorial, I am going show you how to scale and drag multiple objects individually in Augmented Reality with the touch screen. Download Scripts: https://drive.google.com/open?id=0B4r... Please like and subscribe! Facebook: / augmentedrealitygaminginfo Music: Still Need You. Link: / uplink-still-need-you-ncs-release . Artists: @itsuplink & @AWR Scripts: #Script1: CSharpscaling using UnityEngine; using System.Collections; public class CSharpscaling : MonoBehaviour { public float initialFingersDistance; public Vector3 initialScale; public static Transform ScaleTransform; void Update (){ int fingersOnScreen = 0; foreach(Touch touch in Input.touches) { fingersOnScreen++; //Count fingers (or rather touches) on screen as you iterate through all screen touches. //You need two fingers on screen to pinch. if(fingersOnScreen == 2){ //First set the initial distance between fingers so you can compare. if(touch.phase == TouchPhase.Began){ initialFingersDistance = Vector2.Distance(Input.touches[0].position, Input.touches[1].position); initialScale = ScaleTransform.localScale; } else{ float currentFingersDistance = Vector2.Distance(Input.touches[0].position, Input.touches[1].position); float scaleFactor = currentFingersDistance / initialFingersDistance; //transform.localScale = initialScale * scaleFactor; ScaleTransform.localScale = initialScale * scaleFactor; } } } #Script2:onClickForScaling using UnityEngine; using System.Collections; public class onClickForScaling : MonoBehaviour { void OnMouseDown() { CSharpscaling.ScaleTransform = this.transform; } } #Script3:DragObject1 using UnityEngine; using System.Collections; public class DragObject1 : MonoBehaviour { Vector3 dist; float posX; float posY; void OnMouseDown(){ dist = Camera.main.WorldToScreenPoint(transform.position); posX = Input.mousePosition.x - dist.x; posY = Input.mousePosition.y - dist.y; } void OnMouseDrag(){ Vector3 curPos = new Vector3(Input.mousePosition.x - posX, Input.mousePosition.y - posY, dist.z); Vector3 worldPos = Camera.main.ScreenToWorldPoint(curPos); transform.position = worldPos; } } #Script4:Rotate using UnityEngine; using System.Collections; public class Rotate : MonoBehaviour { // Update is called once per frame void Update () { transform.Rotate(0,20*Time.deltaTime,0); } }