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#redalert #redalert3 #cnc #uprising #challenge QuasKest Discord: / discord Defense of the Archipelago: https://cnc.fandom.com/wiki/Defense_o... "One of our secret training facilities is under attack by a wayward company of poorly-trained Soviet forces. Although they managed to surround this position, we have the high ground, and believe that their impulsive commander Moskvin will not hesitate to send his troops crashing against our defenses. We expect you will encounter no problems here." In Commander's Challenge, the player is pitted against nine commanders from the three major factions in 50 challenges all around the world, each with its own unique rules and conditions. The player has access to the basic arsenal of all three factions, and can select which faction to use before each challenge. Completing challenges will unlock advanced assets, which can then be used in all subsequent challenges. All challenges can be replayed at any point. Only 13 of the 50 challenges are "main challenges", which need to be completed to unlock the ending. The other 37 "side challenges" are unlocked by completing main challenges, and completing them unlocks useful technology and even more side challenges, which can make subsequent challenges easier. After completing a challenge, the "completion gauge" in the main page will fill up by 1% if the elapsed time is longer than the par time, and 2% if shorter. 100% completion can only be achieved by completing every challenge under their respective par time. The Red Alert button, which was cut from the original Red Alert 3, is made available in Commander's Challenge, though its effects have been drastically changed. It is an emergency button that can only be activated when the Threat Meter is completely full. When pressed, it empties the Threat Meter, gives the player 50,000 credits, and promotes all of the player's units to Heroic veterancy. However, using the button turns the record time to 99:59, making it impossible to complete the challenge under par.