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📹 Part 4 of our replication series unlocks limitless potential with Multicast and RepNotify! In this video, we dive deeper about how Unreal Engine's Actor Replication really works as well as introduce ourselves to a variable replication and how combining the power of variable replication with an event driven design can help us build a multiplayer game with proper client-server communication to keep our game in sync! ➖ ➖ ➖ ➖ ➖ 💲 PATREON 💲 ➖ ➖ ➖ ➖ ➖ ❔ Has this been helpful? If so, please consider helping grow this channel by becoming a Patron! You are very much appreciated 😘: https://tinyurl.com/y6dbxr4r ➖ ➖ ➖ ➖ ➖ ❗ WATCH NEXT ❗ ➖ ➖ ➖ ➖ ➖ ⏪ Part 1: What Is Replication? - • 🎮 UE4/UE5 Multiplayer - Part 1: What Is Re... ⏪ Part 2: Game Instances - • 🎮 UE4/UE5 Multiplayer - Part 2: Game Insta... ⏪ Part 3: Network Relevancy - • 🎮 UE4/UE5 Multiplayer - Part 3: Network Re... ⏩ Part 5: Net Update Frequency - [ Cooking it up (tough recipe).. 🍳 ] ➖ ➖ ➖ ➖ ➖ ❕ OTHER SERIES ❕ ➖ ➖ ➖ ➖ ➖ ▶️ Discord Dilemmas Series: https://tinyurl.com/y4cee49v ➖ ➖ ➖ ➖ ➖ 📃 DOCS & RESOURCES 📃 ➖ ➖ ➖ ➖ ➖ 🔗 Downloading UE4 Source - https://docs.unrealengine.com/en-US/G... 🔗 GitHub Project Files - https://github.com/brynertoma/UE4-Res... ➖ ➖ ➖ ➖ ➖ 🙋♂️ CONTACT INFO 🤙➖ ➖ ➖ ➖ ➖ 🎤 Discord Server: / discord ➖ ➖ ➖ ➖ ➖ 🔻 COPYRIGHT 🔻 ➖ ➖ ➖ ➖ ➖ Portions of the materials used are trademarks and/or copyrighted works of Epic Games, Inc. All rights reserved by Epic. This material is not official and is not endorsed by Epic.