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Description Ashes of Creation is building one of the most ambitious MMORPG worlds ever attempted — a world driven by player choice, dynamic nodes, and meaningful risk. But one system still feels out of place: land-based lawless zones. In this video, I break down why random lawless areas around points of interest may undermine Ashes of Creation’s strongest systems — and why a player-driven conflict model inspired by ArcheAge could be a better fit. We’ll talk about: Why lawless PvP works at sea but struggles on land How ArcheAge used Peace, Conflict, and War states to create meaningful PvP Why predictable escalation matters more than random danger How PvP currencies and honor systems give players long-term goals What Ashes of Creation can improve while staying true to its core vision Steven Sharif has said ArcheAge is his favorite MMO of all time — and many of its ideas helped shape Ashes of Creation. With the game still in development, now is the perfect time to discuss whether structured, player-driven conflict could replace lawless zones and create PvP that truly matters. This isn’t about adding more PvP — It’s about making PvP worth fighting for.