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Studio Syro returns with another behind-the-scenes look at how they make films in VR using Quill. Learn how they function as a remote office, how they create 3D designs based on concept art and tricks for staging a 360 world with a spatial camera lens. Q&A follows the main session. Video contains spoilers for "Tales from Soda Island". 0:00 Introduction - Peter Ariet 0:50 Story and Concept -Funi Nini 06:20 3D Sketching and Planning - Felix Stief 09:20 Optimizing giant sets - Nick Ladd 11:53 Animating Silence and VR Cameras - Dan Franke 22:05 The Music/Sound of Soda Island - Peter Ariet 28:32 How the Sodex is made - Nick Ladd 31:43 Syro Remote Office Tools 34:48 Q&A Begins 35:08 Q&A - VR camera focal lengths 40:28 Q&A - Door lighting on the Statue 43:24 Q&A - Scene Scale 52:38 Q&A - Soda Lore 56:23 Q&A - Camera changes across the series 1:02:12 Q&A - Easter eggs in the film 1:06:22 Q&A - Are any brushes better/worse? 1:12:19 Q&A - Beaver Set Design Explanation 1:14:57 Q&A - Hidden Cuts 1:20:27 Q&A - Working with Gather Find "Tales from Soda Island: The School Trip" here: https://www.oculus.com/experiences/me... Studio Syro is a small team of international artists and animators. Their goal is to bring VR animation to the mainstream by producing high-quality work and telling new, original stories.