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Learn Unreal Engine 5 Blueprints by building a complete FPS target course project from scratch! In this step-by-step tutorial, we'll use Blueprints to create an arcade-style FPS challenge where you pick up ammo, reload, shoot destructible targets, and race the clock to set your best time. This is not about making the next Call of Duty, it's about mastering the fundamentals of Unreal Engine 5's Blueprint Visual Scripting Language and the entire Blueprint system through a hands-on-project. By the end, you'll have a fully playable FPS course and a strong foundation in Blueprint programming. You'll learn: Setting up Input Actions and Mapping Contexts Variables, Functions, Events, and Macros Working with Enums, Maps, and Arrays Raycasting and Interfaces for Interaction Spawning Actors and Attaching Components Using Timers and Counters Chaos Destruction and Physics Interactions Creating UI with UMG (HUD, timers, results screen) Managing state with GameMode and GameState Vectors, Rotations, and Transforms in Practice Tools used: Unreal Engine 5.4.4 (Blueprints only, no C++) https://store.epicgames.com/en-US/dow... Free Assets from Fab and Built-in-Unreal content https://www.fab.com/listings/fd558d8c... Free Audio files from Freesound.org https://freesound.org/people/ser%C3%B... https://freesound.org/people/BBBBilly... https://freesound.org/people/morganpu... Who This is For: Beginners learning Unreal Engine 5 and Blueprints Unity developers curious about Unreal's workflow Students Anyone who wants a hands-on project to practice core game programming concepts If you find this helpful, don't forget to like, subscribe, and share for more game development tutorials! Also don't forget to check out my channel for more game development tutorials in both Unreal Engine 5 and Unity! 0:00 Introduction 0:30 Asset Downloads and Unreal Engine Install 03:00 Project Creation 03:59 Initial Project Setup 06:43 Creating All Classes for The Project 17:20 BP_ShootingRangeGameState Class 49:39 WBP_MainUI Class 01:33:25 BP_FirstPersonController Class 01:37:39 Configuring Mapping Contexts and Input Actions 01:41:00 BP_FirstPersonCharacter Class 02:20:15 Adding onto WBP_MainUI Class 02:21:11 Adding onto BP_ShootingRangeGameState Class 02:22:50 BP_TargetBase Class 02:28:29 BP_AmmoPickupBase Class 02:33:18 BP_AmmoPickup556 Class 02:36:19 BP_AmmoPickup45 Class 02:37:33 Testing Ammo Pickup Mechanic 02:39:18 BP_WeaponBase Picking Up Weapons 02:58:27 Testing Weapon Pickup and Configuring BP_WeaponAR15 03:08:54 BP_Weapon45 Class 03:16:08 BP_WeaponBase Reloading 03:38:03 BP_WeaponBase Shooting 03:50:20 Testing Reloading and Shooting 03:50:45 Fixing Game State Bug 03:52:00 Testing Shooting Again with Both Weapons 03:53:39 BP_StartButton Class 03:58:09 Testing the Start Button 03:59:20 Syncing WBP_MainUI with GameState 4:00:52 Testing for UI Functionality 04:01:19 Testing Shooting Targets 04:02:02 Full Game Loop Finished 04:02:20 Exploding Targets 04:20:54 Build Your Level and Final Polish 04:26:49 WBP_MainUI Changing the Level for Try Again 04:27:29 Outro