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-UPDATE V1.2 I fixed the issue with custom maps, now all works perfectly. Please download version 1.2. Now is only 1 PK4 file and another for the d3xp_main intrgration. See the comment section for the new Google Drive Download Link -UPDATE 21-02-2026 Simo K found an issue on the IOS v1.0 and v1.1 when it is used on custom maps. Looks like the alternate projectile only works if you console spawn the monster, but i will fix that for the 1.2 version. For now you can only test the monster on console. Hope you can wait for a new release soon -MOD RELEASED (Test Version) Check the comment section for the Google Drive link to download the file "monster_boss_ios_v1,rar", inside the RAR file are 2 "PK4" files and a README,txt file including detailed credits and usage. Have fun -UPDATE 19-02-2026 if you haves issues with the teleportation (for example the hellhole map, IOS can teleport out of the floating arena). This was caused because of the teleport trade didn't included the monsterclip maos. To fix it, just go to the monster script file, line "1113" , see the trace Masks and add a new mas named "MASK_MONSTERSOLID". for example this: MASK_SOLID|CONTENTS_RENDERMODEL|MASK_MONSTERSOLID now the ios will understand he can't teleport out of the monsterclip brushes --------------------------------------------------------------------------------------------------------------------------------------------------- -Initial Release information: The icon of sin custom monster is finished. Needs Resurrection of efil (ROE) to work, the new attacks needs the d3xp folder to work so need to be loaded with the expansion. i finished the teleport, pentagram and new giga attack. Now all powers depends of health, lower health = powerful attacks. the release will be today if i can clean the files and make the PK4 al credits of the assets used will be included in the file so you can check the authors of some assets i used. The IOS needs an open space to use the attacks, i am not sure about the health and damages because i didn't tested it too much so you are free to edit the monster behavior when i release it. use the key/val "can_teleport" "1" or "0" to enable/disable the teleport if you map/mod doesn't need the teleport. So, i will be post the file on comments so check it, i will do it after finishing my work