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Lots of Commodore 64 software is hardcoded to only load from device 8, typically a 1541 disk drive, despite Commodore making it very easy for developers to support other device numbers. Join me as we take an exploratory survey of many productivity and game software packages to assess their compatibility with drive #9, and see if we can make more of them work with a bit of hacking. We also look at how easy it is to support other drive numbers, and finally try to solve a related mystery about using PEEK(186) as a parameter in a LOAD command on C64. It's fun! To support 8-Bit Show And Tell: Become a patron: / 8bitshowandtell One-time donation: https://paypal.me/8BitShowAndTell 2nd channel: / @8-bitshowandtell247 Instructions on changing device number on Commodore 1541 disk drives: https://ist.uwaterloo.ca/~schepers/MJ... Index: 0:00 Device Not Present? Setting to 9. 3:16 Trying productivity software on device 9: Print Shop, Pocket Writer, more 8:45 F-15 Strike Eagle 12:42 Sub Battle Simulator Preview, The Great Nordic War 17:35 Candidate 22:00 Galaxian, BMX Racers 26:34 Monty Plays Scrabble, Final Assault 30:16 Ms. Pac-Man, Wiz Ball 34:12 Top Gun, Mail Order Monsters, Ultimate Wizard 37:34 Skate Rock, Gauntlet 41:49 Tetris, The Movie Monster Game 49:10 KERNAL Bug? LOAD"*",PEEK(186),1 55:51 JiffyDOS works; explained with SuperMON 1:02:38 Thanks!