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UPDATE 12/21/18: Harmony 16 added the ability to work with Shift and Trace in the Camera View which is super handy! I use it all the time! However, this video goes over how to work in Harmony's now-legacy Shift and Trace in the Drawing View. You can read up on how to use the Shift and Trace Toolbar in H16 here: https://docs.toonboom.com/help/harmon... You can also see a handy video of me talking about it on Toon Boom's portal here: https://learn.toonboom.com/modules/pa... In my opinion the legacy S&T still has some advantages as it allows us to temporarily isolate particular drawings and compare them to each other regardless of where they exit in the Timeline/X-Sheet. This week we talk about Shift and Trace. It is mainly used in traditional animation to help an animator keep a character's proportions in check. Relevant links for this tutorial are: Walk Cycle Morph: • Animation For Fun - Walk Cycle Morph The Drawing View: • Toon Boom Harmony Tutorial #11 - The Drawi... Art Layers: • Toon Boom Harmony Tutorial #12 - Art Layers Subscribe to keep up with all my shenanigans: / franksummersanimation Find me on my other social sites! Tumblr: https://www.tumblr.com/blog/franksummers Twitter: / ganklin Google+: https://plus.google.com/+FrankSummers... Blogger: http://fsummers.blogspot.com/ Aaand my domain that just re-directs to Blogger...for now: http://www.franksummersanimation.com Frank Summers Animation is home to my professional 2D character animation work, demo reel, and expanded clips of work done for hire. It also features the Wednesday Lunch Live Sketch where I pick a topic and draw for 25 minutes during my lunch break. Sometimes I even eat my sand which while drawing. It's quite a hoot. My Youtube channel also features a line of Toon Boom Harmony Tutorials that is centered around the transitioning Flash animator. Finally, I always have ideas of different types of animation that tickles my fancy so I try to upload those whenever I can. Keep your peepers peeled!