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Cool to see Switch 2 getting F-Zero GX. Maybe I should make a spaceflying tutorial for any new players wanting to compete in that category. If I ever find the time that is.. Got this time last week, but didn't post it because I was experimenting with some cool flight path visuals which you can see at 1:11. I've extended and colorized the essential checkpoints in red, blue and yellow so you can see which ones I'm crossing to trigger a lap count. Thanks to @StarkNebula for the checkpoint data of all the GX courses and @TwilightPB for the Blender script to extract the vehicle positional data. Course: Port Town: Cylinder Wave Time: 00'16"645 (splits: 5"298 - 5"903 - 5"444) Machine: Maximum Dragon (Speedy Dragon, Maximum Star, Sunrise 140) Setting: 0% (max acceleration) Rules: No restrictions; checkpoint skipping allowed Date: March 24, 2025, 2:37am Game Configuration: Wii RVL-100 (USA) + Nintendont, with ISO stored on a Micro Center SDHC Extreme Speed 16gb SD card. Controls: Gamecube controller (DOL-003) Capture hardware: Component + Portta YPbPr to HDMI converter + Elgato HD60 PRO Capture software: OBS Studio, mp4 480p Editing: Adobe After Effects (animations), Photoshop (text graphics), Blender, Cinema4D (rendering)